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Do not show this again Ali Baba and the 40 Thieves by Leander Games is a video slot game centered around the tale of Ali Baba and the 40 thieves online safe games free pc and for the tales of A Thousand and One Nights.
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Excellent warm-up. Everyone in a circle. We are going to establish a rhythm, by saying, all together `Ali Baba and the 40 Thieves`. Keep repeating this. One person starts making a gesture to this rhythm, say, tapping your head with you left hand.


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Ali Baba and the Forty Thieves - Wikipedia
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It is one of the most familiar of the "Arabian Nights" tales, and has been widely retold and performed in many media, especially for children, where the more violent aspects of the story are often suppressed.
The thieves learn this and try to kill Ali Baba, but Ali Baba's faithful slave-girl foils click at this page plots.
Ali Baba gives his nephew to her in marriage and keeps the secret of the treasure.
Galland was an 18th-century who heard it in oral form from a story-teller, calledwho came from in modern-day and told the story in.
In any case, the earliest known text of the story is Galland's French version.
The American Orientalist discovered an Arabic-language manuscript of the story at the ; however, this was later found to be a counterfeit.
After their father's death, the greedy Cassim marries a wealthy woman and becomes well-to-do, building read article their father's business.
Ali Baba marries a poor woman and settles into the trade of a.
One day, Ali Baba is at work collecting and cutting firewood in the forest, when he happens to overhear a group of 40 thieves visiting their treasure store.
The treasure is in a cave, the mouth of which is sealed by magic.
It opens on the words "" and seals itself on the words "close sesame".
When the thieves are gone, Ali Baba enters the cave himself and discreetly takes a single bag of gold coins home.
Ali Baba and his wife borrow his sister-in-law's to weigh their new wealth.
Unbeknownst to them, Cassim's wife puts a blob of wax in the scales to find out what Ali Baba is using them for, as she jekyll and hyde video game 2019 curious to know what kind of grain her impoverished brother-in-law needs to measure.
To her shock, she finds a gold coin sticking to the scales and tells her husband.
Under pressure from his brother, Ali Baba is forced to reveal the secret of the cave.
Cassim goes to the cave, taking a donkey with him to take as learn more here treasure as possible.
He enters the cave with the magic words.
But in his greed and excitement over the treasure, he forgets the words to get out again.
The thieves find him there and kill him.
When his brother does not come back, Ali Free casino games poker goes to the cave to look for him, and finds the body and with each piece displayed just inside the cave's entrance, as a warning to anyone else who might try to enter.
Ali Baba brings the body home where he entrustsa clever slave-girl from Cassim's household, with the task of making others believe that Cassim has died a natural death.
First, Morgiana purchases medicines from antelling him that Cassim is gravely ill.
Then, she finds an old known as Baba Mustafa whom she pays, blindfolds, and leads to Cassim's house.
There, overnight, the tailor stitches the pieces of Cassim's body back together.
Ali Baba and his family are able to give Cassim a proper burial without anyone suspecting anything.
The thieves, finding the body gone, realize that another person must know their secret, and they set out to track him down.
One of the thieves goes down to the town and comes across Baba Mustafa, who mentions that he has just sewn a dead man's body back together.
Realizing the dead man must have been the thieves' victim, the thief asks Baba Mustafa to lead the way to the house where the link was performed.
The tailor is blindfolded again, and in this state he is able to retrace his steps and find the house.
The thief marks the door with a symbol so the other thieves can come back that night and kill everyone in the house.
However, the thief has been seen by Morgiana who, loyal to her master, foils the thief's plan by marking all the houses in the neighborhood similarly.
When the 40 thieves return that night, they cannot identify the correct house, and their leader kills the unsuccessful thief in a furious rage.
The next day, another thief revisits Baba Mustafa ali baba and the 40 thieves game tries again.
Only this time, a chunk is chipped out of the stone step at Ali Baba's front door.
Again, Morgiana foils the plan by making similar chips in all the other doorsteps, and the second thief is killed for his failure as well.
At last, the leader of the thieves goes and looks himself.
This time, he memorizes every detail he can of the exterior of Ali Baba's house.
The leader of the thieves pretends to be an oil merchant in need of Ali Baba's hospitality, bringing with him loaded with 38 oil jars, one filled with oil, the other 37 hiding the other remaining thieves.
Once Ali Baba is asleep, the thieves plan to kill him.
Again, Morgiana discovers and foils the plan, killing the 37 thieves in their oil jars by pouring boiling oil on them.
When their leader comes to rouse his men, he discovers they are all dead and escapes.
The next morning, Ali baba and the 40 thieves game tells Ali Baba about the thieves in the jars.
They bury them, and Ali Baba shows his gratitude by giving Morgiana her freedom.
To exact revenge, the leader of the thieves establishes himself as a merchant, befriends Ali Baba's son who is now in charge of the late Cassim's businessand is invited to dinner at Ali Baba's house.
However, the thief is recognized by Morgiana, who performs a with a dagger for the diners and plunges it into the thief's heart, when ali baba and the 40 thieves game is off his guard.
Ali Baba is at first angry with Morgiana, but when he finds out the thief wanted to kill him, he is extremely grateful and rewards Morgiana by marrying her to his son.
Ali Baba is then left as the only one knowing the secret of the treasure in the cave and how to access it.
Dilby in his time machine.
Their first stop is ancient Persia, where they meet Ali Baba and help him fight the 40 Thieves.
In 2012, this manga was adapted to.
Sadhana Bose and Madhu Bose starred in the film as Mariana and Abdalla respectively.
The first is: when Morgiana discovers the thieves in the oil jars, she alerts Ali Baba and, together with a friend, they release the jars on a street with a steep incline that allows the jars to roll down and break open.
Furthermore, the city guard is alerted and arrest the disoriented thieves as they emerge from their containers.
Later, when Morgiana defeats the thief leader, Ali Baba, who is young and has no children, marries the heroine himself.
One of the 40 Thieves, named Farid played byis brought out of the story by Mortimer "Mo" Folchart and think, tigers and goats game online not up becoming his ally.
Unsourced material may be challenged and removed.
However, the story is very different from the original Ali Baba story, particularly Cassim's new role as Aladdin's father and the King of Thieves.
With his friends, Ali returns to Arabia and successfully avoids his uncle's henchmen.
Out in the desert, Ali becomes the leader of a group of forty men who are ready to fight against Kasim.
At some point in the show, he is shown as the leader of a gang of thieves called Fog Troupe.
Morgiana is his loyal friend, whom Ali Baba freed from slavery, and Cassim is his friend from the slums, who is constantly jealous of Ali Baba and tries to bring him ill fate, when he can.
This was issued as an album in 1957.
One of the most common elements of the story featured the 39 Thieves one of its 40 members was out sickand it featured the "Open Sesame" phrase.
Many leading Bangladeshi dancers performed in the adaption such asShibli Sadiq, etc.
Additionally, British soldiers routinely used learn more here term to refer to Iraqi civilians.
In the subsequentit is used as a general term for the insurgents.
The Iraqis adopted the term "Ali Baba" to describe foreign troops suspected of looting.
Supplemental Nights to the Book of the Thousand Nights ali baba and the 40 thieves game a Night with Notes Anthropological and Explanatory.
The Thousand and One Nights: From the Earliest Known Sources, Part 3, "Introduction and Indexes".
Retrieved 27 September 2017.
Retrieved 4 October 2017.
The History of Computer Role-Playing Games.
Archived from on 30 March 2009.
Retrieved 26 March 2009.
Retrieved 11 July 2014.
Advances in Cryptology โ€” CRYPTO '89: Proceedings.
Retrieved 18 April 2007.
Retrieved 18 April 2007.
Archived from on 11 April 2007.
Retrieved 18 April 2007.
By using this site, you agree to the and.
Wikipediaยฎ is a registered trademark of thea non-profit organization.

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Ali Baba and the Forty 40 Thieves | | Fairy Tales and Bedtime Stories for Kids | Moral Story - YouTube
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ali baba and the 40 thieves game

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Ali Baba and the Forty Thieves is an overhead dungeon crawler with strong RPG elements that sends you on a search for the Sultan's kidnapped daughter, Princess Buddir-al-Buddoor. You journey into the (often trapped) underworld to fight the nefarious thieves.


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Ali Baba and the Forty 40 Thieves | | Fairy Tales and Bedtime Stories for Kids | Moral Story - YouTube
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This story is included in many versions of the One Thousand and One Nights, to which it was added by Antoine Galland in the 18th century.
It is one of the most familiar of the "Arabian Nights" tales, and has been widely retold and performed in many media, especially for children, where the more violent aspects of the story are often suppressed.
In the story, Ali Baba is a poor woodcutter who discovers the secret of a thieves' den, entered with the phrase "Open Sesame".
The source learn this and try to kill Ali Baba, but Ali Baba's faithful slave-girl foils their plots.
Ali Baba gives his son to her in marriage and keeps the secret of the treasure.
Ali Baba and his elder brother Cassim are the sons of a merchant.
After their father's death, the greedy Cassim marries a wealthy woman and becomes well-to-do, building on their father's business.
Ali Baba marries a poor woman and settles into the trade of a woodcutter.
One day, Ali Baba is at work collecting and ali baba and the 40 thieves game source in the forest, and he happens to overhear a group of 40 thieves visiting their treasure store.
The treasure is ali baba and the 40 thieves game a cave, the mouth of which is sealed by magic.
It opens on the words "open sesame" and seals itself on the words "close sesame".
When the thieves are gone, Ali Baba enters the cave himself and discreetly takes a single bag of gold coins home.
To learn more about Ali Baba and the Forty Thieves: Bedtime Stories for Kids Youtube channel presents best children's classics, fairy tales and fables animations.
Check below, pick your favorite story and watch it now!

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Ali Baba and the Forty Thieves by Arabian Nights. Though this version of the story is titled, The History of Ali Baba, and of the Forty Robbers Killed by One Slave, we chose to use the shorter and more familiar title, Ali Baba and the Forty Thieves.


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The CRPG Addict: Game 103: Ali Baba and the Forty Thieves (1981)
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Ali Baba and the Forty 40 Thieves | | Fairy Tales and Bedtime Stories for Kids | Moral Story - YouTube
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Ali Baba and the Forty Thieves is a delightful role-playing fantasy game. The Sultan's daughter has been kidnapped by the ruthless band of thieves and has been taken to the thieves' stronghold deep inside a treacherous mountain. You play the famous Ali Baba and have been summoned to rescue the lovely princess.


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The CRPG Addict: Game 103: Ali Baba and the Forty Thieves (1981)
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It continues the originality that developer Stuart Smith first demonstrated in Fracas, offering elements seen in few if any other RPGs of the era, including cooperative multi-player, classical themes, and a world in which there are no generic "orcs" or "rats" or "zombies," but in which every enemy and ally is a uniquely-designed and named NPC.
A typical Ali Baba room.
There's a minotaur foe to the right, two treasure chests, and a wandering unicorn NPC named "Equus" that I was never able to productively interact with.
Hidden squares in the room teleport you and knock you around, making the room more of a "labyrinth" than it seems.
You can see the various movement and action options at the bottom.
I owe Stuart Smith a debt of gratitude for forcing me to finally learn the story of Ali Baba.
I've been exposed to his name, and the name of his One Thousand and One Nights story, for 40 years, but I've never actually learned it.
I would have assumed that Ali Baba was the leader of the 40 thieves, but in fact is about Ali Baba and his friends systematically outwitting the 40 thieves and stealing their gold.
The game incorporates elements from the traditional legend, such as Ali Baba's venal elder games play and download free online, Cassim, having died in the thieves' treasure cave when he forgot the password to open the cave "Open Sesame!
The thieves' treasure cave of legend.
The rune at the bottom triggers the passcode to get in ali baba and the 40 thieves game out.
But for the most part it's a potpourri of characters and themes from Arabian, Greek, and Roman mythology.
The main quest--to rescue the sultan's daughter, Princess Buddir--comes from Aladdin's fable, and indeed Aladdin himself comes wandering through the screens.
Names of the thieves e.
We encounter creatures based on the signs of the zodiac, a minotaur's lair, and the Sword of Damocles.
PCs in addition to Ali Baba have a high-fantasy tinge, as they're classified into human, dwarf, elf, and halfling races, and they include Abou Hassan and Scheherazade from other One Thousand and One Nights tales; Celegorm, Luthien, and Curufin from Lord of the Rings; and Thora and Ulva from "Hansel and Gretel.
There were probably a bunch of other references that I missed.
The 40 thieves wander throughout the screens of the game, and there are indeed 40 of them, all named, with different attributes and equipment.
Other enemies stay on fixed screens and include bears, slimes, rats, dragons, werewolves, and tigers.
Combat can escalate extremely quickly.
You'll start by fighting one more info and suddenly three more will appear.
If you're lucky, Aladdin or some other NPC might come along while you're fighting them and help you out.
Three of the 40 thieves gang up on Ali Baba.
Fortunately, he's just rescued his friend Abdallah in the lower right.
You can't see Ali Baba in this screen shot because he had "blinked out" when I took it.
Combat remains relatively primitive, though the game is unique in explicitly providing the formulas for hits and damages in the manual.
There only two attributes--strength and dexterity--and four types of weapons and four types of armor.
These come together to determine whether your blow lands and how much damage it does, but luck plays a huge role as well.
Rather than give you a specific description of the damage done, you get a strong sense of how hard a character hits by the description.
I believe they are, in order, "jabs," "pokes," "hits," "clouts," "pounds," "whops," "smacks," "bashes," "whacks," "smites," "smashes," and "wallops.
At the lowest level, the armor simply absorbs the blow and the character "chortles.
You can have allies assist you, trade weapons for brawling by leaping on your enemy's square something that the enemies themselves do with alarming frequencyand try to lure enemies to other NPCs of opposing factions.
Of these tactics, the latter is the most satisfying.
There were plenty of times in which I happily ignored the thieves and simply let dragons, bears, or wandering enchanted swords one of them called "Bane of Thieves" take care of them.
In fact, the game challenges you ali baba and the 40 thieves game try to win without killing a single foe yourself, something that I didn't even attempt.
If you can survive combat, it's a simple matter to R est until you're hale again.
There were many times that I didn't survive combat; though the game "resurrects" you in such cases, I confess I typically re-loaded from my last save.
Navigation is as confusing and chaotic as combat.
As you wander through the areas, trying to find the path to Princess Buddir, picking up gold, reading runes, and buying weapons and armor at scattered merchants' shops, you have to contend with one-way doors, random squares that teleport you to other areas, squares that knock you back or sideways, walls that can be smashed down and plenty that you injure yourself against while trying to smash downdoors that don't return you to the same place that you came from, walls that collapse behind you, and other assorted navigation nightmares.
Runes scattered about the floors--many left by a "friendly mage"--give you bits of knowledge about the game and its lore and hints to getting to Princess Buddir.
I didn't understand a lot of them--there was something to do with the colors of the rainbow and the acronym "Roy G.
Biv" that I never figured out.
But occasionally there were helpful.
For instance, one scroll advised me: "On the gilded pathway, walk straight and narrow.
I played with a single character Ali Babathough I was joined for a brief time by NPCs whom I "rescued," including Abdalla he died almost immediately and Morgiana--both characters from the Ali Baba legend--and more info the end Princess Buddir.
Morgiana was useful for a time against enemies, but I found controlling two characters a bit annoying and I ultimately had her "retire.
It was easy enough to lead her back to the sultan, since I'd killed all of the enemies in between.
The end game text read: "Allah be praised!
My daughter is rescued!
Quickly take her to the home of Ali Baba.
She is not safe here.
You have rescued the beautiful princess Buddir Al-Buddoor.
The sultan is very grateful!
The sultan goes to his private palace with his guards, leaving the rule of the realm with you.
A messenger arrives with a sealed packet.
You open the message and read, "look under my throne!
Under his throne was a secret entrance to his treasure chambers, which was fairly useless to me now.
Since I think I had already rid the world of evil, I decided to retire.
Winning the game took me about five hours.
I took a five-minute video to illustrate combat and other gameplay elements.
You really need to watch it to understand how frenetic the combat experience is in this game.
I recommend turning the sound off, though.
In it, you see me trying to take on a couple of thieves and a dragon at the same time, sometimes attacking them directly, sometimes letting them fight each other.
At one point, I buy new weapons in the middle of combat.
You have to laugh when, just as I'm on the threshold of victory, a previously-unseen black bear suddenly appears out of the wall.
I let the bear finish off the thief and then I escape the room before the bear can follow.
I rest source and regain my health in the next room, but the bear still kills me at the end of the video.
I'd like to give it more, given the uniqueness of the middle-eastern theme, but the game operates primarily in allusions rather than a fully-developed story.
Still, there aren't really any other Middle-Eastern-themed games in this era they're rare in any eraand the game gets credit for its approach to mythology.
There isn't much of either--"development" is primarily a matter of better equipment--but there is some strategy associated with picking the right PC.
I only found one place in the game where I could raise a character's strength and dexterity, though I may have missed some.
There are no experience rewards or leveling from combat.
Ali Baba's statistics at game's end.
As I related, the system is relatively primitive, but it does have some interesting tactics, primarily in getting enemies to fight each other you could theoretically win without killing anything.
I don't think I ever mastered the whole "tackling" mechanism.
There's no magic in the game.
Ali Baba fights a tiger who has jumped into his square.
To the west, you can see two shops, and to the east there's a rune that gives the "Open Sesame" message needed to enter the thieves' treasure cave.
There's very little interaction, and of course no dialogue, but I give a point for the few NPCs that you do encounter, either in person or via their messages, and a point for having some joinable NPCs that make a "party.
This game's approach to enemies is unique I know I keep using that wordwith each one an NPC with his own attributes and a defined "faction" that determines who he will and won't attack.
The manual outlines every one of them down to the last statistic.
Unfortunately, in practice they don't behave very differently at least, not the ones that attack youand they don't have very different combat approaches.
There are only a few types, but it's easy to figure out the best weapons and armor in terms of protection.
These also have associated weights, and you have to watch your encumbrance lest you end up able to move only at a snail's pace.
Gold is simply far too plentiful for the economy to have a significant role in the game.
Most times, I was overloaded and just left it where it lay.
I suppose it might be different if I was playing multiple characters, each of whom had to buy his own weapons and armor.
There's only one main quest, with no side quests and no real "role-playing," but you do have the option to play under a "conduct" no killing, just like the Ali Baba of fable which is worth a point.
The graphics are tolerable, but still in the primitive era.
I found the oddly-skeletal appearance of Ali Baba and other characters a bit off-putting.
The sound is piercing and best left off.
There are only a few input keys, but I found them a little confusing, and I kept accidentally doffing and dropping my armor instead of moving west; only one screen separates these options that respond to the same command.
Even with the emulator turned up quite high, I felt the delay in combat messages was a little frustrating.
It's fun and brisk, challenging without being overly-frustrating.
The era-imposed limitations on game elements are balanced by a quick ride, and I like the explicit challenge to win several times under different rules aided vs.
Many of the players who fondly remember this game also fondly remember the cooperative multi-player aspect which I, as a solo player, didn't get to experience.
Message boards recall kids sitting on couches, passing controllers or keyboards between them, as they explored the halls separately, in competitive races to collect treasure, or as they teamed up to defeat a particularly difficult foe.
This kind of option is rare in an RPG and worth an extra point.
I'm also going to give a second bonus point for the navigation puzzles, which are a big feature of the game and don't really fall into any other category.
Ali Baba clearly shows its Fracas lineage in Aprilto which it gives a sly acknowledgement when it says that characters "break out of the fracas" when they successfully escape from melee combat.
The approach to exploration, combat, factions, and NPCs is essentially the same, though the graphics are better and there's an actual quest in Ali Baba.
I understand that Smith's next game, The Return of Heracles 1983 has very similar gameplay but with much greater complexity, transitioning well into the Adventure Construction Set of 1985.
I'm having a fun time playing this lineage, and I'm sorry I didn't do it before Adventure Construction Set which was, after all, the last one.
I think it would have made me understand ACS better.
I'm glad I've had a chance to experience them.
I played this game this week because I was stuck on Mines of Titan and I was waiting for hints to come in.
Let's see if I was able to win.
Not sure if you mean you didn't figure out the rainbow connection apologies if I'm being dumbbut Roy G Biv - Red, Orange, Yellow, Green, Blue, Indigo, Violet.
Anonymous I seem to recall a series of rooms labeled, in turn, "R", "O", "Y", etc.
You had to step through them in order but once you hit "V" you went backwards through the door that you had just entered the room through in order to advance to an area much closer to the princess.
Loved this game as a kid and went ahead and did the "don't hurt anything" playthrough as an adult.
Once you have your route mapped out it's not too difficult but you have to get lucky with a few fights in order to escape.
Yeah, I think they're in that zodiac area.
I don't know why I didn't take a screen shot there.
Whatever I was supposed to do, I got through with trial-and-error.
Death message definately hacked.
If I remember correctly from my childhood it is something about "shuffles off this mortal coil".
In 1981 this game was probably the best of its kind.
It seems always to be fondly spoken of on the Atari forums.
Also, that box shot princess, damn.
I like how Ali Baba is pointing at check this out cushion and looking off to the right.
You're the one who ordered them!
You are spot on with your review.
The combat was primitive but excitiing and early in the game, when Ali Baba is alone, it can be frustrating to die.
Later I would assemble a party, including Morgana, though it did make life more expensive.
I also tried playing after rescuing the princess, who also joined the party, but apart from finding the remaining thieves, there was not much to do.
I like the early graphics.
They were colorful and easy to recognize.
Mostly, I liked Smith's attempt to make combat more interesting with his use of colorful verbs.
https://hairglam.ru/and-games/free-casino-games-and-poker.html remember seeing "clout" ali baba and the 40 thieves game me heading for a dictionary.
Return of Heracles seems to use the same engine and manner.
Also, you can play please click for source solo or recruit as many heroes, including Pegaus the winged horse, as you want.
JJ I never saw that comment.
The look of the version you are playing is different, but the overall style and the words used are the same, except for the profanity.
Anonymous I believe the original text was akin to "Oh mamma I'm coming home!
The sound and graphics on this and Heracles were really good on the Atari and joystick control was pretty convenient.
I often played with parties of 3-5 characters at a time.
I played both games on apple ii+ I remember they both came on the same 5'25 floppy disc RoH on the side with the label and Ali Baba on article source "B" side.
I played both of these games well past the super nintendo era along with Zork.
Honeslty I have more fond memories of these games than even Zelda or Final Fantasy which are always given more credit for pioneering the RPG we know today.
When I played this as a kid, I never understood the death message, "X shuffles off this mortal coil.
PetrusOctavianus "Celegorm, Luthien, and Curufin from Lord of the Rings" Silmarillion, actually.
Should be interesting to see how it hold up to my ancient memories of it.
JJ Yes Celegorm, Luthien and Ali baba and the 40 thieves game are source there.
Their icons goldilocks and the three bears games online me of clowns more than anything.
No Finwe or Feanor though.
A friend and I really enjoyed playing this on my Atari 400.
The Atari had four joystick ports if I recall correctly, so no need to pass the controller around.
The sound was excellent for the time on the Atari version.
During combat, not only did you get the descriptive text "just a scratch" you would also get an interesting sound effect that played more times when you were hit for more damage.
Heracles as you noted is more complex, and I remember liking it even more than Ali Baba on the Atari.
Anonymous Heracles was a great game.
The Atari version had nice animated icons, combat sounds shorter and not as repetitive as Alibabaand little musical pieces that would play for each region.
Try to use an Atari emulator if you give this one a go.
TsuDhoNimh I remember finishing the game without killing anything.
The key is the game settings.
On the Apple 2 vesion, you could turn up the Random Encounter frequency to High, which caused monsters to spawn so frequently that all you needed to do was buy the best armor and run through the game until you got to the princess.
By the time you rescued her, most of the monsters had killed each other, but it was tricky keeping the princess alive.
It never occurred to me that turning the encounter frequency UP would make it easier, but I guess that makes sense.
Ragnar Difficulty settings can sometimes be strange in that way.
The grand strategy game Europa Universalis gives bonuses to the AI economy on higher difficulty levels, which mean they have generally more money, so you can ask for much more money in peace deals.
This in turn makes the player have much more money.
There are other consequences though, so overall it is still more difficult.
Anonymous I too played this on Atari and really enjoyed it.
The silly combat dialog along with the sound effects made the otherwise simple combat pretty fun, especially when a roomful of monsters were going at it.
You could calculate how much damage was inflicted "armor softens the blow" by the difference in attack whacks and damage razzes.
The little funeral ditty that accompanied each death was a nice touch.
The problem I had with sound might have just been an emulator issue.
A few people have said the sound was good, particularly in the Atari version.
Giuseppe The Atari 8-bit line of computers had great sound capabilities for their time.
I think they were only surpassed when the Commodore 64 came out.
The Apple 2, on the other hand, only had a "beeper" speaker.
Sound cards were manufactured for the Apple 2, but I doubt there were games that supported them in 1981.
This probably explains why those that played the Atari version have fond memories regarding the game's sound and why you found it lacking.
Graphically, the screenshots gave me a feeling of nostalgia because it looks so much like a Spectrum game.
Midair Does anyone know if the green and purple pixels, seen in the text and elsewhere, were visible on the original hardware?
Or did the analog screen blend them to grey or something like that?
The green and purple pixels were visible on color monitors and TV sets on the Apple 2 version.
It's a result of the weird hacks that Woz used to make Hi-Res graphics work on the Apple 2.
I think text on just a text screen was all white, but mixing text and graphics produced those strange colorings.
Artifacting is the only way the Apple could produce high-res color screens.
Ralph The Avatar And remember, if you want to play an updated version of both Ali-Baba and Heracles, Electronic Arts released, "Age of Adventure" back in 1986 for the Commodore 64, Atari and Apple II.
I believe that was Stuart's last game before moving on to other things.
I doubt they were updated.
Age of Adventure is marked as a compilation everywhere.
Anonymous On C64, it wasn't the first release for Return of Heracles, and it was updated a little.
Both versions are available on gamebase64 and other sites.
I don't know about the other computers though Anonymous One of the runes said, "To rescue the princess unaided, attack only the unseen.
I'm pretty sure this was how they expected you to win without killing anyone or adding player characters.
Anonymous I remember this.
The room was called 'Roy G.
Biv' and it was off of another, larger room the name of which I can't recall, but I'm pretty sure you hit it fairly early in the game not far from the cemetery with the three zombies, I think.
For posterity: "OH MA, I THINK ITS MY TIME.
It appears this way in the edition cracked by "Dr.
Death", whereas the crude language you cited appears in the edition cracked by "Long-John Silver".
It bothered me too, having just finished a playthrough of my own, so I tracked it down.
Both editions can be found at the famous Asimov archive of Apple II software.
The string in question appears at byte offset 0x009A2A in both disk image files.
Other liberties taken by Long-John Silver include changing "DEPARTS THE LAND OF THE LIVING.
Numerous other non-string differences can be found throughout the disk image, not just in the boot loader, so who knows what else he changed.
Death appears to have been content with simply replacing "LOADING ALI BABA.
Wow, that is really cool, thank you.
Man, it would suck if he made the game a lot worse, the cracker I mean.
In the game, there is a room called gold for the lucky.
The rune says one must "b" lucky to get the treasure and there is a door below the chest.
Did you ever find a way to get that treasure and see what room was below there?
I figured it out.
It was accessed off of the random portal in the room called "b" as in the roy g.
Back in Dec 2014, I googled this game and found this blog.
After reading a dozen or so entries, I started from the beginning.
Many mornings at breakfast I will read an entry.
A year and a half later I've reached the middle of 2013.
Funny to read the "I quit" or "I'm writing a book" posts years later.
I'm more of a Negroni guy.
I used to play this back in the early '80s, when I was 12 years old.
I lived in Auburn, CA, near Nevada City where Stuart Smith lived.
Fonda had a couple of Apple II computers in his classroom, with Ali Baba on a 5.
When I was an adult, some friends of mine lived in his old house.
They described one of the walls in one room as being covered in pinholes, which evidently Mr.
Smith used as a place to tack up his development notes.
Just thought I'd share that.
Whatever happened to Stuart Smith?
Seems like he got out of games after ACS.
Any idea what he did next?
Stuart has commented a couple of times, on my entry for Fracas and Adventure Construction More info, and we've exchanged several e-mails offline.
Looking through them, however, it doesn't seem that the topic of his post-RPG employment came up.
I will add that there's a rarely seen damage term that, I believe, is at the top of the list.
Only saw it once, and it annihilated the unfortunate weak monster that got tagged.
I welcome all comments about the material in this blog, and I generally do not censor them.
However, please follow these rules: 1.
Do not link to any commercial entities, including Kickstarter campaigns, unless they're directly relevant to the material in the associated blog posting.
For instance, that GOG is selling the particular game I'm playing is relevant; that Steam is having a sale this week on other games is not.
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It makes it impossible to tell who's who in a thread.
I appreciate if you use for explicit spoilers for the current game and upcoming games.
Please at least mention "ROT13" in the comment so we don't get a lot of replies saying "what is that gibberish?
I read all comments, no matter how old the entry.
So do many of my subscribers.
Reader comments on "old" games continue to supplement our understanding of them.
As such, all comment threads on this blog are live and just click for source unless I specifically turn them off.
There is no such thing as "necro-posting" on this blog, and thus no need to use that term.
As of January 2019, I will be deleting any comments that simply point out typos.
If you want to use the commenting system to alert me to them, great, I appreciate it, but there's no reason to leave such comments ali baba and the 40 thieves game for posterity.
I'm sorry for any difficulty commenting.
I turn moderation on and off and "word verification" on and off frequently depending on the volume of spam I'm receiving.
I only use either when spam gets out of control, so I appreciate your patience with both moderation tools.
See to discuss the list, and see to discuss games that are missing or mysterious.
See a Google spreadsheet with.
He lives in Maine with his patient wife, Irene, and when he isn't playing CRPGs, he enjoys traveling, crossword puzzles, and jazz.
E-mail me at: Read the explaining this blog and to understand the current playing order.
I am following a list of CRPGs in chronological order derived from several sources, including Wikipedia, MobyGames, GameFAQs, and contributions from readers.
I am going in chronological order on two sections of the list: a all RPGs in the 1990s, and b non-PC RPGs that I missed during my first four years of blogging when I played only games released for DOS.
To appear on my play list, a game must be a a single-player RPG released for a personal computer, and b in a language that uses a Latin alphabet.
Console games do not appear on my playlist unless they also had PC releases during their original release schedule generally within 2 years of the console release.
Exceptions made and ambiguity resolved at my discretion.
My definition of "RPG" requires the game to have three core criteria: 1 character leveling and development, 2 combats based at least partly on attribute-derived statistics, 3 inventories consisting of something other than just puzzle items.
If I reach a game on my playlist and it lacks one of these items, I may mark it as "rejected" and skip it.
I can reject independent and shareware RPGs if they are clearly amateur efforts with no innovations or accolades attached to them.
I cannot use cheats.
I cannot look at FAQs or walkthroughs until I have finished playing, or unless I'm so stuck I literally can't progress otherwise, in which point I can look up a hint for my current situation only.
I don't have to win every game, but I must play for at least six hours.
Dunjonquest: The Temple of Apshai 1979 Akalabeth: World of Doom 1980 Rogue: The Adventure Game 1980 Ultima 1981 Wizardry 1981 Moria 1983 Ultima III 1983 Questron 1984 The Bard's Tale 1985 Phantasie 1985 Ultima IV 1985 Wizard's Crown 1985 Might and Magic 1986 Starflight 1986 Dungeon Master 1987 Pool of Radiance 1988 Ultima V 1988 Wasteland 1988 NetHack 3.

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Ali Baba and the 40 Thieves is a maze arcade game released by Sega in 1982. Players take the role of the famous Arabian hero who must fend off and kill the forty thieves who are trying to steal his money. The game is based on the folk tale of the same name.


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Arabian Nights (Illustrated Edition of the Tales of the Thousand and One Nights, including Aladdin and the Wonderful Lamp, Ali Baba and the Forty Thieves, and Sindbad the Sailor) by Anonymous , Maplewood Books , et al.


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This article relies largely or entirely on a single.
Relevant discussion may be found on the.
Please help by introducing to additional sources.
October 2017 This article is about the arcade game.
For the computer role-playing game, see.
Ali Baba and 40 Thieves Screenshot of Ali Baba original Release Mode sSound Sound Chips : Namco 3-channel Ali baba and the 40 thieves game Display Vertical,: 224 x 288 pixels, 16 colors Ali Baba and 40 Thieves is a maze released by in.
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Excellent warm-up. Everyone in a circle. We are going to establish a rhythm, by saying, all together `Ali Baba and the 40 Thieves`. Keep repeating this. One person starts making a gesture to this rhythm, say, tapping your head with you left hand.


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